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Increment

Rules

Photo : Tono Graphy
Rules

In chess, an increment is an amount of time automatically added to a player’s clock after each move, preventing games from ending purely on time pressure.

For example, in a game played at 10 minutes + 5 seconds increment, each player receives 5 extra seconds on their clock the moment they press the clock button after making their move. A player who moves quickly can actually gain time over the course of the game, while a slower player will see their clock gradually decrease.

In practice, the increment fundamentally changes time management: it becomes very difficult to win "on the clock" against an opponent whose moves come naturally and quickly. This encourages higher-quality play and reduces the frustrating scenario where a winning position is lost simply because the clock runs out.

How to exploit it — and defend against it

With an increment, even in severe time trouble (zeitnot), each move restores a few seconds — focus on playing solid moves rather than panicking. If your opponent has significantly more time than you, simplify the position to reduce complexity and move faster. Conversely, if you have the time advantage, complicate the position to force your opponent to think longer than the increment allows. Always check the time control before starting: a 2-second increment plays very differently from a 30-second one.

Related terms

Frequently asked questions

What is the difference between increment and delay?
An increment is added to your remaining time after each move, allowing you to accumulate time. A delay is a buffer period at the start of your turn during which the clock doesn’t count down, but any unused delay time is not carried over to your total.
Can you actually gain time with an increment?
Yes. If you make your move in less time than the increment provides, you net more seconds than you spent, and your total time gradually increases with each quick move.
What increment time controls are most common online?
The most popular online formats are 3+2 (blitz), 5+3 (blitz), and 10+5 (rapid). FIDE uses 90 minutes + 30 seconds increment for classical over-the-board games.

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