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Knight

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Photo : Michał Parzuchowski
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The knight is one of the six chess pieces, instantly recognizable by its horse-head shape and its distinctive L-shaped move: two squares in one orthogonal direction, then one square perpendicular to that, or vice versa. It is the only piece that can jump over other pieces, regardless of whether they are friendly or enemy.

Its conventional value is 3 points — the same as the bishop — placing it in the category of minor pieces. However, this apparent equivalence conceals an important distinction: knights thrive in closed positions, where pawn chains block open lines and restrict long-range pieces, while they tend to lose influence when the position opens up and bishops or rooks can operate along long diagonals and files.

In practice, aim to place your knight on an outpost — an advanced or central square that cannot be challenged by an enemy pawn. A knight firmly established on e5 or d5 in the middlegame can become a dominant, almost untouchable piece. Conversely, a knight stranded on the edge of the board (a-file, h-file, or back rank) has sharply reduced mobility. As a general rule, avoid rim squares unless absolutely necessary.

How to exploit it — and defend against it

To get the most out of your knight, post it on a central outpost where no enemy pawn can drive it away. Favour closed or semi-closed positions, where the knight often outperforms a bishop. If your opponent has an active knight, look to trade it off or harass it with a pawn to force it to retreat. Be especially alert to forks: the knight is the piece most likely to execute a fork attacking two pieces at once, often in ways that are hard to spot in advance.

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Both sides have active knights eyeing the centre. The white knight on f3 targets the e5 outpost, while the black knight on c6 eyes d4 and contests central control.

Related terms

Frequently asked questions

How many squares can a knight reach at most?
A knight placed in the centre of the board can reach up to 8 different squares. On the edge, that number drops to 4, and in a corner (a1, a8, h1, or h8) it has only 2 available squares. This is why a knight on the rim is generally considered a weakness.
Knight or bishop: which one is better to keep?
It depends on the pawn structure. Keep the knight if the position is closed — with locked pawns and few open lines — or if you can anchor it on a strong outpost. Prefer the bishop in open positions where diagonals are available and long-range activity matters more.
Why is a knight on the rim said to be bad?
A knight on the edge of the board has far fewer squares available compared to one in the centre, drastically reducing its influence. A knight in the corner is nearly out of the game. The guiding principle is to return any rim knight toward the centre as quickly as possible.

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